Archive | April, 2016

Why educational games fail

30 Apr

What do you get when you take charcacters, consoles and education? These.


(Insert little teddy face here)


Plot from wikipedia: ”

Mario’s Time Machine is set in the year 1993. Bowser, who has built a time machine called the “Timulator”, travels back in time and steals essential artifacts from various points in human history to place on display in amuseum inside his castle. Because these actions will eventually change history permanently, the player character Mario takes control of the Timulator to return the artifacts to their proper areas in time. In the NES version, Bowser also kidnaps Yoshi, who is freed upon completing the game. The gameplay focuses on teaching the player the historical significance of each artifact (and of the associated historical person); to progress through the game, the player must correctly answer questions relating to the learned information.

Mario’s Time Machine uses a side-scrolling perspective, with a game engine that varies across all three versions. The player controls Mario using a point-and-click interface in the MS-DOS version, while the consoleversions use a platforming-based control scheme adapted from Super Mario World, in which Mario can move left or right and jump. Like Mario Is Missing!, the console versions use a password system to order to resume play from a particular game state.

The player begins Mario’s Time Machine in Bowser’s museum. The museum is the main hub, where the player obtains the artifacts and directly accesses all the game’s levels (which consist of locations on Earth in different time periods) using the Timulator. In the Super NES and MS-DOS versions, for each artifact, the player is given the year and place it originated from. For example, the player learns that the “Apple” artifact originated from 1687 Cambridge. The player can then time travel using this information; time traveling itself is a minigame in which Mario surfs through a wide ocean, collecting mushrooms. Collecting enough mushrooms will transport Mario to the time period and location programmed into the Timulator. The player is given a short document describing the life and notability of the historical person associated (e.g. Isaac Newton), but the document itself has some of its terms missing. The player thus is required to converse with the non-player characters depicting the local denizens of the time period in order to learn various facts and be able to fill in the blanks. The player chooses the words from a list of pre-determined words; if the player incorrectly fills a blank more than twice, he is sent back to 1993 and is required to try again. When the player fills all the blanks correctly, he can then successfully return the artifact to its original owner.[1] In the game’s ending cutscene, Mario manages to confront Bowser, who then steals back the Timulator to make his escape. At this point there are three possible outcomes based on the player’s overall performance: in the worst outcome, in which the player fails to return the artifacts quickly enough, Bowser successfully escapes to an area known as Paradise; in the other two outcomes, the Timulator experiences mechanical overload, sending and trapping Bowser in the Jurassic era.

The NES version of Mario’s Time Machine has a heavier emphasis on platforming than the other two versions. Despite the presence of enemies, Mario cannot lose lives or even take damage, so obtaining a game over is impossible. To obtain an artifact in Bowser’s museum, the player plays a Mario Bros.-inspired minigame in which he fights Koopa Troopas. The player can then use the Timulator and travel to one of the fourteen selectable time periods. Unlike the other versions, the player is not explicitly told which time period the artifact originated from. The player is instead encouraged to explore the time periods and obtain hints, either from local denizens or from message blocks. Once the player figures out the artifact that belongs in that time period, he can then place the artifact in its original spot. After all the artifacts have been returned, the player is tasked to answer three random multiple choice questions pertaining to the historical periods visited. Answering the questions correctly will lead the player to the final boss fight with Bowser. The player wins the game upon Bowser’s defeat.”

What a mouthful.


What I watch on YT now adays

29 Apr

I watch the old CN MAD! Here is one clip



Good luck!

This is what happens when you port an NFS game to GBA.

28 Apr

NFS most wanted 5-1-0. back when NFS games has plots, your brother Mick dies in a car crash, BLAH BLAH BLAH racing, BLAH BLAH BLAH awful ending you get the point. Enjoy.



jeu gba.jpg


Real quick vid of gameplay




The rest are from the GBA release of NFS underground.



Once you get past the story line and crappy graphics, it’s a good game.

Laptop Questions among things

27 Apr

Hey hey hey. I’m sorry for being out, school got me. Anyways: what laptop should I get? Here are my choices:




Pros: bluetooth, great OS, wireless mouse compatibilty

Cons: Exorbitant Price, Bad trackpad

Lenovo Thinkpad:

thinking pad

Pros: Cheap, fast, best nub ever, windows 10, small

Cons: May get mixed up with EDU version, no bluetooth

Will update when I see more.


I love mashups.

17 Apr

It’s fitting.




i am lazy

it goes with #1.


I get this.


I would love to see this in a game.




Vault boy approves!



yeah about taht.jpg




Oh yeah, and this despite it is out in left feild now.


This keeps playing in my head: yeah.


15 Apr

Imagine if you take (agariot if you’re like me) and combined it with a free to play, online, plane shooter game. Well, we got A link for those who would like to play: How are the controls? Superb. There has been not once when I glitched out bad. The gameplay? Easy to learn, hard to master. It is moved like agario (click to shoot your gun, something required a lot), moving with the mouse. Or trackpad or trackball for anyone on another system. It comes with powerups to help upgrade your gun, but these are limited! The default weapon, the single gun is infinite. The downside? The world isn’t as big as agario, but it’s still in beta. What’s the rating? 9/10! Also watch this:

I have no idea were I wanted to go with this post so I just wrote this

14 Apr

Well first I wanted to write something about knockoffs with a non-knockoff this-


But then I got screwed up with this


So enjoy whatever my mind thinks cause I am a derp.



So awesome.


jimmy is sad

Well got us nowhere.